The World of Western Glashia

For the Week of
December 13, 1998





The Heroes
of
Western Glashia

Warriors and wizards, rangers and rogues, and clerics alike have all been brought to life in the Heroes of Western Glashia page. Journey through the imaginations of several WG contributors and, if you get the itch, send in one of your own Heroes!





Mystery of the Malgwaith
Updated as of 12/17/98



An agreement
has been met!




News & History
of
Western Glashia

Updated as of 5/25/98











The World Map



Would you like to be notified when we update Western Glashia?

If so, enter your E-mail address below!








The World of Western Glashia and all materials found within the web pages of the Western Glashia site are © Robb Farrell, GameMaster, 1995-1999


Get your own Free Home Page
The 17th Day of Darkwinter
In the Year of Our Keeper, 5398

The Glashian Calendar



elcome one and all to Western Glashia, a fantasy adventure world under constant development. Created in January of 1995, Western Glashia was originally the setting for an exciting role-playing game based on the 1st and 2nd Edition rules of the Advanced Dungeons & Dragonstm role-playing game. Over time, this magical land has grown to what it is today: a grand country filled with diversity, yet with much room to grow. So journey on, adventurer! Explore the world of Western Glashia, and then add to its richness by developing a little corner of the realms yourself!



The Cyclopedia of Western Glashia
Includes the Races, Kingdoms, Gods, Heroes,
Calendar, and Languages of Western Glashia!



Updates
As of 12/17/98


Mystery of the Malgwaith: TURN 12
Created and developed by Donald Stotts, this PBeM game has reached its twelfth turn. Follow along as Hroknar of the Second Warren, Aulkarissaleigh N'Qol'Teriss, Rogmund Malatreides, Ysoltre Illmak'r, Badrevec'c "Badger" Knapfoot, and Ethan de Nomestra venture forth into the unknown. Mystery of the Malgwaith is set within the confines of a portion of the Innocus Mountains, specifically a series of interconnected valleys which make up what humans refer to as Hartshorne Pass, connecting the Kingdom of Langington west of the towering peaks with the Jossurian Reach, those lands which lie east of the mighty highland range. It is a time and place where intrigue may prove as dangerous as more mundane perils, where long-kept secrets that once toppled mighty realms may be rising again, where those who seek their own brand of truth may find instead a deeper design to their actions.

Mystery of the Malgwaith: NEW MAP!
Designed by Donald Stotts, a map detailing the area surrounding the hamlet has been added to the Malgwaith web page. Take a gander!

The Village of Babble Vale
Possibly the quaintest of Havanathe settlements in the Kingdom of Langington, the village of Babble Vale - created and developed by Eric Schulz - is a work in progress. In addition to a village map, a list of the residing Havanathe clans and their professions, details on the flora and fauna of the surrounding Sorrow Woods, a treatise on the village itself, and a detailed account of Babble Vale's participation in events in the Kingdom of Langington's history, as well as a bit on Babble Vale military matters, Eric has added more details about several of the inhabitants of the village itself. Looking to become the most detailed settlement within the country of Western Glashia, Babble Vale is worthy of a visit!



Please E-mail me with any comments and/or suggestions you may have.

E-mail

All images found within the Western Glashia site are © copyrighted by their respective artists and are used for the viewing pleasure of the public. Any copyright questions and/or comments should be directed to the GameMaster.